LIBERTY-CLASS SPACE CRAFT CARRIER
The Liberty-Class space carrier is the largest carrier ever
constructed by the Protectorate. Designed to work alongside the Powell-Class
Battleships, the two vessel classes together are hoped to be a match for the massive
Arkhon Motherships. The
On paper, and in the limited action the vessels have seen so far, the Liberty-Class is an extremely effective carrier, able to maintain and deploy a large number of combat space craft over a large theatre of operations. A fleet anchored by a Liberty-Class carrier, when used effectively, can dominate and secure several planets. A fleet with two of these giant vessels can control a star system.
Three of the squadrons of Crossbows are used as strike and
space control fighters. Two squadrons of Crossbows are dedicated interceptors
used to the defense of the carrier (these are usually armed with short-range missiles
instead of the standard medium-range missiles). The two Ballista squadrons are
the carrier’s bombers and primary attack craft. The
Unique to the
The Liberty-Class carriers have advanced command and control functions, able to track hundreds of targets simultaneously across a massive 3-D combat theatre. The launch catapults are magnetic rail accelerators, allowing the carrier to add an additional 100,000 miles of range to its fighters. It has a traditional bow take-off/stern recovery arrangement that allows for simultaneous launch and retrieval flight operations, and a small factory that allows for the manufacture of ammunition, small amounts of anti-matter and some spare parts.
Like most carriers, the Liberty-class is not heavily armed, relative to its size. What weaponry it has, for the most part, is aimed at protecting the vessel from star fighters and smaller, high-speed capital ships, like frigates and destroyers. It relies on its prodigious number of fighter craft and fleet escorts to protect it from other threats. Liberty-class carriers NEVER operate without a heavy escort that includes at least a pair of cruisers or a quartet of destroyers. More often, they are part of a much larger battle group.
The largest guns on the
The Liberty-Class carriers are commanded by a commodore or captain, with commodores being most common, since the fleet only wants its most experienced command officers in charge of these critical fleet assets.
A standard carrier battle group will include the following vessels:
1 to 3 Liberty-Class carriers
1 Powell-Class Battleship (flagship)
2-4 Archer-Class Escort Carriers
4 to 6 Armstrong-Class Heavy Cruisers
6 to 18 Rama-Class Destroyers or Firestorm Frigates
12-20 Holstein-Class Pinnaces
4 to 8 Titan Heavy Lift Vehicles
Model: CV-2 Liberty-Class Spacecraft Carrier
Crew: 3,500 total, plus 250 flight officers and crew and can transport 4,000 marines.
Standard Vehicle Loadout:
60 SF-11 Crossbows
24 SF-6C Ballistas
12 STS-5 Hopper shuttles
2 Captain’s Launches
2 Carrier Landing Modules
4 Chromium Shieldsman Command Combat Robots
36 Trebuchet Combat Robots
M.D.C. by location
120mm Anti-star fighter auto cannons (6) – 600 each
Light anti-ship gauss cannons (4) – 1,150 each
Long-range missile battery – 500
Sensor tower – 450
Communications tower – 450
Carrier landing modules (2) – 15,000 each
*Forward flight deck – 8,000
**Command tower – 12,000
***Engineering Section (rear 1/3 of the ship) – 80,000
Outer Hull Section (40ft/12.2 m area) – 125
Inner Hull Section (40ft/12.2 m area) – 100
****Main body – (forward 2/3 of the ship) – 170,000
* Depleting the MDC of the flight deck disables the Carrier’s catapults, but the carrier is still able to launch fighters manually.
** Depleting the M.D.C. of the command tower disables the
primary control system, sensors and communications as well as flight operations
command. Auxiliary controls in the
***Destroying the engineering section will disable the vessel’s FTL drive, thrusters, and will have a 20% chance of detonating the anti-matter drives, destroying the ship.
****Depleting the M.D.C. of the main body will leave the carrier a floating wreck. Life support, communications, flight control and other critical systems will be non-functional. Flight operations can, however, continue. Reducing the M.D.C. of the vessel to -20,000 will result in a titanic explosion, doing 2D4x1,000 to everything within a half mile.
Maximum Speed: .2C (20% of the speed of light)
Maximum Acceleration: 5Gs per melee round
Height: 353 ft
Length: 1375 ft
Width: 853 ft
Cargo: 1 million tons
Power Plant: Four anti-matter reactors
Range: 182 light years (carries 6 months of consumables for the crew)
Cost: Absolutely not for sale.
Long-Range Missile Launcher: The Liberty-Class’s sole long-range strike weapon is a
large long-range missile launcher located near the bow, just above the flight
Mega-Damage: Varies with missile type.
Range: Varies with missile type, usually about 5,000 miles.
Rate of fire: Individually, in pairs, or in volleys of 4, 8, 6, or 12.
Payload: An automatic feed system gives this launcher a staggering payload of 240 missiles before it needs to be reloaded. The carrier usually has a total payload of 960 missiles, enough for four reloads.
2. Heavy Gauss Cannons (4): These large guns work on a principle similar to that of a rail gun, firing large ferrous slugs down a tube filled with electromagnetic rings. These weapons, strategically placed so that any two can fire at a target at the same time from virtually any direction, are used as stand-off weapons against attack ships that penetrate the carrier’s fleet escorts.
Mega-Damage: 1D4X1000 M.D. per dual blast for each. Only used on destroyers, frigates or larger. All four can be brought to bear on cruisers, battleships and other carriers. Ships smaller than that can only be targeted by two at any one time.
Range: 500 miles
Rate of fire: Each cannon can fire twice per melee round.
Payload: 1,000 rounds each, for 500 shots per cannon.
3. 10-inch Double-Barreled Heavy Autocannons (6): These are the carrier’s primary defensive weapon. They target enemy bombers, and fast attack craft which may rush in to attempt to disable the carrier. They can target individual fighter craft at only a -2, but are mainly used on small, fast enemy vessels like the Stalkers and Huntsmen. They have far more stopping power than an anti-star fighter turret, capable of destroying bombers and strike craft with one well-placed shot, which tend to be more heavily armored than interceptors and fighters. Additionally, these weapons can lay down heavy suppressing fire in close-combat engagements. These cannons are operated by a firing team of four.
Mega-Damage: 1D6X100 M.D. per dual blast.
Range: 100 miles
Rate of fire: Four times per melee round.
Payload: Each cannon has a 2,000 round magazine, allowing 1,000 shots.
1. Anti-Star Fighter Rail Guns (22): Mounted on a gun deck that rings the ship’s flight deck, these dual light rail gun turrets protect the ship from enemy fighters by laying down voluminous amounts of fire. Any enemy fighter coming within 15 miles of the ship (the range needed to fire off short-range missiles) is likely to be engaged by one of these guns, more than likely more. They fill in the gaps along the flanks left by the autocannons and are primarily concerned with defending the flight deck, the hangar bay and the command tower from attack. Each turret is manned by a single gunner located in a central gunnery room deep within the ship. Thus, destroying one of the turrets may weaken the ship’s defenses, but does not directly cost the life of a gunner.
Purpose: Anti-star fighter
Mega-Damage: 2D4x10 M.D. per 40-round burst.
Range: 15 miles
Rate of fire: Equal to hand-to-hand attacks of the gunner (usually four)
Payload: The ship’s stores have, literally, hundreds of thousands of rounds of ammunition for these guns, located in automated loading bays under each gun and in the cargo hold. The loading bays and the gun carry 12,000 rounds of ammo in total for one battle for each gun. This gives each gun 300 bursts. Loaders are on call to pull more ammo from storage when a gun is getting low. A trained crew will have the gun reloaded before the currently loaded belt runs dry. These guns should be considered to essentially have unlimited ammunition unless the carrier goes through several harrowing, drawn-out battles without resupply.
Sensors: The Carrier has a powerful sensor suite that is specifically geared for threat identification and analysis. Its long-range sensors cover a 20-million mile sphere, and it’s short-range sensors have a range of 350,000 miles. The short-range system is able to track, with hyper accuracy, over 100,000 targets a cubic foot or larger in size. If there are more targets (such as an asteroid field) the computer is able to classify and rank which targets should be displayed by conducting a threat assessment. The system is also able to compile all the sensor and combat information from every ship in the fleet into a massive, tactical 3-dimensional real-time battle map in the carrier’s tactical information center, virtually eliminating the fog of war.