THE AMALGAVERSE PROJECT

Chronicles of Human Space

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Imagine a universe where you can be a Robotech cyclone rider battling the Splugorth. Imagine a world where your Valkyrie II is the only thing standing between a peaceful colony and a Manhunter attack. Imagine a world where all of the space titles from the Palladium Books©’ megaverse of role-playing games are combined into a workable, interconnected universe. Where CCW Protector battleships could one day fight alongside the SDF-3 and an ATPDS carrier against the Invid or the Splugorth. Where a battlefield is littered with the remains of Marduk Battlepods and Invid Shocktroopers, where the Southern Cross and the Decahedron Compact scheme for a way to increase profits from illicit protoculture smuggling under the nose of U.N. Spacy. Now imagine yourself immersed in that world.

 

This is the world of the Amalgaverse.

 

What I have attempted to do is take the storylines of each separate property and weave them into one galactic story of war, exploration and adventure. I did this for several reasons, but primarily, when you have traditionally played the various Robotech and Macross RPGs there is little room for anything outside of the various wars. The Amalgaverse concept allows for all the same (and some new) cool mecha, ships and character classes, but now with the ability to play types of characters from other science fiction epics, like Star Wars and Firefly, who have their own ships, go their own way, and find their own adventures. The wars are now the backdrop. Exploration, trade, and survival in a future dominated by protoculture-powered war machines, the ever-looming menace of Invid and Manhunter raids, and the mystery of what lies beyond the edge of known space are some of the themes of adventures in the Amalgaverse.

 

Blending these titles was not easy. However, I found that the solutions for putting them all in the same “universe” were in the original source material for Robotech, specifically in the Super Dimensional Fortress Macross and Super Dimensional Calvary Southern Cross cartoons. In Macross, after the first war, several massive ships were sent out to colonize space. These Megaroad class vessels, like the one in the poster above, were used to seed local space with humanity, to both explore the universe and reduce the chance that humanity could be wiped out in one swoop, which is what almost happened at the climax of Space War One.

 

In Southern Cross, I discovered an interesting fact. The original series was not set on earth, but on a planet called Glorie. I’ve taken that and used it.

Here is, in a nutshell, how all these myriad universes fit together. More detailed information can be found under the pages for each separate government in the stars surrounding our Sun, known as Human Space.

 

The story of the Amalgaverse

 

In 1999 a mysterious alien vessel breached earth’s atmosphere. Damaged and out of control, it plummeted to the earth in a controlled crash, landing on the small French atoll of Macross Island, a former nuclear testing site. It came at a fortuitous time in human history. The world was torn by a global conflict that seemed to have no end. But “The Visitor” as the vessel was dubbed, gave humanity a new perspective on the universe. The knowledge that we are not alone, and that space might be populated with vast alien powers so nearby that one of their ships could accidentally crash on earth galvanized the planet. War made way to peace and a united earth government was formed.

 

The world’s top scientists labored for 10 years to unravel the mysterious technology embedded in the space fortress, named the Super Dimensional Fortress – One, or SDF-1. It was named thus because of its remarkable long-range propulsion system, a spacefold drive that could, scientists believed, teleport the vessel anywhere in the galaxy in a matter of hours or days. The technology in the ship caused a technological revolution on earth in space flight, energy manipulation and, especially, robotics. The robotics aspect was so heralded by the media and the military that it became known by the moniker Robotech. However, there were two innovations that were truly at the heart of robotechnology; protoculture, a mysterious energy force which the space fortress seemed to be able to generate in abundance; and reflex weaponry, a curious melding of man, machine and energy that allowed hyperaccurate computations that allowed robot vehicles that responded with nearly human grace, missiles that could evade enemy fire and chase down highly maneuverable foes, and massive energy cannons that disintegrate everything they touch.

 

However, mankind did not get to enjoy these startling new innovations for long before war came again. In 2009, shortly before the maiden voyage of the SDF-1, which was to be the flagship of a new space defense fleet known as the Robotech Defense Force, the alien race known as the zentraedi appeared in our solar system, intent on recapturing the vessel, which, unbeknownst to humanity, contained the last protoculture matrix in the known universe. The protoculture matrix is the only way to derive protoculture from the it’s source, the Invid Flower of Life. A race known as the Robotech Masters had brutally used protoculture to rule an interstellar empire spanning more than a dozen star systems. Without that matrix, their empire was doomed. So they sent their warrior race, the giant zentraedi, to reclaim it.

 

The automated defenses on the vessel fired, destroying two zentraedi scout vessels, and so began the First Robotech War, also known as Space War One, with an accidental fold attempt stranding the SDF-1 on the outskirts of the solar system and it’s heroic efforts to return to earth, harried by the Zentraedi along the way. In the end, earth culture began to seep into the warrior lifestyle of the zentraedi, and the zentraedi high command deemed earth culture too dangerous. The entire zentraedi fleet of nearly 5 million vessels folded in and laid waste to earth’s surface in September of 2010, in what became known as Dolza’s Rain of Death. Seventy percent of the earth’s surface, and much of its population were destroyed in minutes. The only saving grace is that zentraedi bombardment tactics were designed for races that were expecting space war tactics, which usually results in species living in fortified cities in coastal regions or near resources. Humans did not live that way, and many major cities, such as New York, Portland, Denver, Beijing and St. Petersburg were spared. But the planet was devastated. However, the SDF-1 and nearly one million rogue zentraedi warships struck back at the heart of the enemy fleet. The zentraedi, isolated from true cultural influences, were thrown into disarray when the fleet began broadcasting the songs of a shipboard entertainer known as Lynn Minmei. That, and a massive blast from the Grand Cannon, a giant reflex cannon in Alaska were enough to turn the tide and resulted in the destruction of Dolza’s commandship and much of the enemy fleet.

 

A historical note: Fact has given way to legend in the intervening years, and this victory is held up as nothing short of miraculous. However, it should be remembered that Commander Breetai of the Zentraedi commanded the Imperial fleet, one million warships, to Dolza’s 4,800,000 estimated vessels. Further, Dolza’s fleet was spread out completely around the planet in order to bombard it and prevent the escape of the battle fortress. Breetai’s fleet and the SDF-1 were gathered in one location. Much has been made of this battle, however, the mischaracterization that it was just the SDF-1, a handful of zentraedi rebels against a fleet as numerous as the stars is an exaggeration. It was a one to five ratio against an enemy who was thinly spread out, leaving their command vessel sparsely protected. A military victory, true, but not the act of pure genius it has been made out to be.

 

After the destruction of Dolza’s fleet, the SDF-1 landed on earth and reconstruction began. It was soon decided that if mankind was going to ensure it’s survival, then it must leave earth behind and spread out to the stars. Using the remaining zentradi ships, and a captured, massive, Robotech factory satellite, Project Megaroad was commenced. The Megaroad plan called for a series of massive colony ships to be built and to spacefold to star systems likely to be habitable (using old astrogation records from the Zentraedi). After the destruction of the SDF-1 in 2012 by rogue zentraedi, the first of these vessels folded out for the Hyades Cluster. There were three megaroad missions in all, only one of which was deemed a failure. The final spacebound mission was not a megaroad mission, but the launch of the Pioneer Fleet, which was aimed at sending an envoy to the Robotech Masters home planet of Tirol and suing for peace.

 

Megaroad One leaves EarthMegaroad 1, along with a fleet of zentraedi ships known as the New Texas Armada, made their way to the Lux System and an earth-like world they named Terra. However, political infighting, and the sudden degeneration of their protoculture supplies (the long trip had caused the seeds of the flower of life to begin to germinate), the armada dissolved into various factions, staking their claims throughout the Cluster, which was rich with earth-like planets. Eventually, there formed two political bodies: The Terran Government and the Exile Colonies, who refused calls from Terra to unite under one banner. First contact with a race called the Aglians led to what is now known as Space War Two, and in desperation the Aglians created a race of killer robots known as Manhunters to contain humanity. But the Aglians erred and made the Manhunters too bloodthirsty and independent, and the Manhunters became genocidal. Peaceful by nature, the Aglians confessed to the people of Terra what they had done and joined forces to stop this new threat. The New Texas Armada was reunited, and Space War Two became the Unity War, which led to the creation of the Aglian-Terran Planetary Defense System (ATPDS), which soon included several other alien species. The Exile Colonies would have none of the Aglians or Terra, however, and formed the Decahedron Compact.

 

Megaroad 2 was an independent mission launched by the Eastern Block of Soviet Independent States, a communist regime that had arisen during the reconstruction of earth, believing that a socialist system was what mankind needed to come back from the brink of extermination. Not heeding the warnings of the RDF, they launched their own colony ship, which disappeared and was not heard from again for years. The survivors of this vessel have re-emerged recently, with strange alien cybernetics, as devotees to a religion known as the Holy Order of the Void.

 

Megaroad 3 was a joint mission between the EBSIS and the RDF, in part to heal old wounds, to the 61 Cygni Star System and a planet named Glorie. Upon a shaky arrival the two factions split again with the EBSIS and the United Expedition Government and its Army of the Southern Cross dividing the planet between them. Unfortunately, it was here that the Robotech Masters first discovered humanity and its use of protoculture. Believing Glory to be the resting place of the protoculture matrix, they attacked and humanity was at war again. The Southern Cross barely proved victorious, and when the smoke cleared they held the secret to the creation of a new protoculture matrix, a clone of protoculture’s discoverer, Zor, and a desire for Empire.

 

But in the intervening years all had not gone well on earth. Shortly after the exodus of the Pioneer Mission, the Invid swarmed earth in response to the call of the Invid Flower of Life, which had taken root in earth’s fertile soil due to the lack of competition from native flora (much of which had been made extinct by the Rain of Death). Generations before, the Robotech Masters had stolen the secrets of protoculture from the peaceful Invid, a hive society species. Not only that, but they had seized all of the flowers of life from their homeworld, Optera, and had their Zentraedi fleet sterilize the planet. The Invid were a species driven mad, and in their rage they scoured the galaxy for the Robotech Masters and all traces of them, and swore to destroy anyone using their precious flower of life and protoculture. They did not care that earth was an unwilling part of this tragic space opera. They housed the flower of life and they used protoculture, they must be enslaved.

 

Having sent the bulk of their military across the stars, the earth was ripe for invasion. What was worse, the Pioneer Mission had arrived at Tirol to find the Invid there as well several years before, and were embroiled in a war there as well, with the aid of a collective of alien species known as the Sentinels Alliance. Earth became an occupied world, with humanity enslaved for harvest the flower of life for the Invid while the species did evolutionary experiments to seek a perfect form that would allow them to dominate the stars. Eventually, the Pioneer Fleet and its Robotech Expeditionary Force drove the Invid from the Ursa Major cluster, liberating the Sentinels races, and turned their attention to their enslaved homeworld. After feeling out the invid with several scout expeditions, the main fleet assaulted earth and during the fierce battle the Invid Regis, queen of the Invid race, abandoned earth with her Invid horde, while destroying much of the REF fleet. However the flagship, the SDF-3, and a full 1/3 of the fleet never defolded in Earth space, and the heroes Rick and Lisa Hunter, among others, were lost for decades in a pocket dimension until they were rescued by Major Scott Bernard of the REF with some assistance from the 15th Armored Tactical Attack Squad from Glorie, led by Lt. Dana Sterling, which abandoned the Southern Cross in an effort to find the SDF-3. Sterling’s parents were onboard the SDF-3, and she could no longer stomach the conditions and military zeal growing on Glorie.

 

However, with the REF destroyed, and the Regis’s consumption of much of earth’s protoculture. Earth again went on the mend. This time, a new government arose, under the reconstituted United Nations, and its space military fleet, the UN Spacy. UN Spacy outlawed all use of protoculture  in the solar system and at all UN Spacy colonies. The ATPDS, again in contact with earth, also picked up this law. Both governments believe that protoculture is the root of all of the harm that has befallen the human race, and fear attracting the wrath of the Invid. The REF, which returned to Tirol and the Sentinels Alliance, as well as the Southern Cross and the Decahedron Compact have refused to give up the use of protoculture.

 

Then, at the height of it’s power, and at a point where UN Spacy had the political clout to possibly force its non-protoculture agenda, it was attacked again by a rogue zentraedi fleet which had fallen under the power of a xenocidal race known as the Marduk, who used music to enslave the zentraedi and force them into a fighting frenzy. During the short war, rebellion broke out among the Marduk and earth was saved from destruction. UN Spacy and the Marduk made peace, and the Marduk departed for parts unknown with the rest of their species, but UN Spacy’s power was broken, and so was it’s hope of getting the other human civilizations to agree with an all out ban on protoculture.

 

As if the universe were not already complicated enough, dimensional rifts in the deep space have brought the Human and alien governments of the orion arm of the Milky Way in contact with the far more advanced civilizations in the Sagittarian Sector, the Consortium of Civilized Worlds, the Transgalactic Empire, the United Worlds of Warlock and the Splugorth. Many are afraid of these powerhouses, but right now they lie on the other side of the galaxy which humanity hopes will give it some breathing room while they determine whether these new governments are friend or foe.

 

So here it is, 2116. The REF and the long-lost SDF-3 sit as the military might of the Sentinels Alliance in the Ursa Major cluster. UN Spacy controls Earth, and several nearby colony worlds, and rebuilds after its war with the zentraedi. The ATPDs and the Decahedron Compact are on uneasy terms. The Southern Cross expands and perfects its use of protoculture, trading it to the Compact over the protests of the ATPDS and the UN Spacy. The Invid lash out at any world that uses protoculture and lowers its guard. Manhunters, thought destroyed, are being seen again, in new and more powerful models. The remnants of the Robotech Masters once mighty fleet have degenerated into a pack of powerful, roving space pirates.

 

And among it all, dozens of human colonies whose fragile existence depends on trade, some legal and some illicit, and millions of humans who ply the spaceways looking to make a living among the chaos. Traders seek to earn a living shipping aglian computers to earth, mercenary mecha pilots ply for action and a fat pay check, smugglers seek to slip shipments of protoculture past UN Spacy customs blockades, and bloodhood bounty hunters track their foe from the rebuilt edifices of Tirol to the steam jungles of the kirn homeworld.

 

It is the time of the free trader, the pirate, the mercenary, the rogue, the scout and the scoundrel, as the massive armies for once take a back seat. Humanity has caught its breath, and realized that the stars are in their grasp. A thousand, thousand hands are reaching up, hoping to claim a bit of immortality or a quick buck. The frontier is opening, the potential for a big pay day is tempered only by the possibility of a quick death. Space is for the bold, the brave, the quick of wit, and sometimes the just plain lucky. Which are you?

 

 

© 1983, 1987, 1988, 1990 Kevin Siembieda; © 1995 Palladium Books, All rights reserved world wide. No part of this work may be reproduced in part or whole, in any form or by any means, without permission from the publisher. All incidents, situations, institutions, governments and people are fictional and any similarity to characters or persons living or dead is strictly coincidental."

Palladium Books and Rifts are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc.

 

Glitterboys, the Consortium of Civilized Worlds, Splugorth, Transgalactic Empire, Mechanoids and the United Wizards of Warlock are trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc.

 

Robotech is a registered trademark owned and licensed by Harmony Gold USA.

 

Macross is a registered trademark owned and licensed by Big West.

 

It should be noted that with the demise of Myrmidon Press (at least that I know of) I am uncertain of the legal ownership of the Manhunter intellectual properties. If you have information on this, feel free to contact me at jacksonsdc@comcast.net and I will update the site accordingly. I like giving credit where credit is due.

 

This webpage is a not-for-profit, derivative work of the above properties. It should not, in any way, be taken as an infringement on any of said properties. Please feel free to contact me with any questions at the e-mail address listed above.

Artwork on this site comes from Palladium Books, screen grabs from the Robotech DVDs by Harmony Gold USA and various internet sources.

CGI artwork used for the ATPDS and Gorushan vessels was custom-made for this site courtesy of Justin Kugler.